Currently under development on: GitHub
Uses a Bounding Volume Hierarchy as an acceleration data structure. Loads OBJ files.
I'm currently developing my own rendering engine with OpenGL and C++. It's using deferred shading and some of the most common post processing effects like Bloom, HDR and SSAO. The engine is under development on GitHub
Plasma Lamp's Dance of Freedom
My very first 4k intro done for Assembly 17, placed as 12th. Final file size was 3910 bytes. I ran out of time in the end and managed to make a quick track on the last night before submitting the entry. You can watch the entry here
An offline shader sketching tool featuring shader reloading and time. Under development on