Hi there! I code graphics, games and other interactive software.
Please follow me on Twitter
Some projects are also available on my GitHub

Graphics programming

Raytracer
Currently under development on: GitHub
Uses a Bounding Volume Hierarchy as an acceleration data structure. Loads OBJ files.

Rendering engine
I'm currently developing my own rendering engine with OpenGL and C++. It's using deferred shading and some of the most common post processing effects like Bloom, HDR and SSAO. The engine is under development on GitHub


Plasma Lamp's Dance of Freedom
My very first 4k intro done for Assembly 17, placed as 12th. Final file size was 3910 bytes. I ran out of time in the end and managed to make a quick track on the last night before submitting the entry. You can watch the entry here


Shader Sketcher
An offline shader sketching tool featuring shader reloading and time. Under development on
GitHub

Games
Most of the game projects have been created at game jams usually in teams of 2-5 people.

Sweet End

Crowd Surf Brawl

Tap Good

Shift and Catch 'em

Make Coffee the Hard Way


Cupcake boating


Morning Coffee